Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.
Rules
Describe the last person's roll.
Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.
Example
P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)
And so on.
Try to make it crazy! You can even add elements to the game if you roll high enough!
Gears and cogs are set in motion, and the artifact emanates multicolored lights that envelope you. After the magic’s done, you feel different and it seems you’ve got a powerful control over time in the universe.
Our next quest is to explore an apparently haunted treasure filled crypt. Maybe we can even find a renaming card in there to get PL's griffin a better name level than a mere 5. Well, lets go!
*As you enter the crypt, you can see that the walls are lined with gold and jewels, however they seem very hard to pull out. You've been told that this place is like a maze, and a large room of valuable items awaits at the end. But right now the path splits into four.*
Cautiously, you move forward, ignoring the glittering walls. There’s something not right about them, you just can’t put a finger on it yet. Maybe somebody would be able to identify them... The increasing silence could be unnerving, but you have a hunch that this corridor was a jackpot. Soon enough, after avoiding some potential traps, it turns out it was indeed...
- - - - -
"You heard that, Greg? ", the griffin looks as though it wants to snap at my face, "Don’t be so gloomy! ABC said we can look out for some epic names! XD"
While I was busy reciting a counting-out rhyme, the mounted griffin took into the air. –Weaeaeaiiiiit!
There is sorta fifth corridor, the crypt's antechamber has a big hole in the ceiling.
Sorry, I forgot to end Dragonmaster's result: "it turned out it was indeed, because you find a lavishly looking display. Inside, is what you recognise as the universal weapon. A powerful artifact that can change its shape and size as you wish."
You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.
Haha, I got horribly ninja'd by 3 posts. Guess that's why I get for looking away. "just a minute" turns into half an hour.
You find a spell which creates a glowing staircase of nacreous air, with streaks of rainbow light constantly descending to and through the bottom. Sadly, it does not reach the ceiling hole. Hm. HumanPyramid = 18 ?
It works quite well. All of us except you (the guy on the bottom) make it. I use my universal weapon (which is not dead after all, just needed some recovery time) to make a Staircase = 4 to lead you up.
Apparently the only thing that the universal weapon cannot make is a staircase. What a shame...
Meanwhile...
You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.
With the help of Greg, I try to go through the ObstacleCourse = 10
You are fit and smart enough to go through it with Greg, but you face an obstacle that can only get past with the help of all the group!
I look for another spell, so that sciller can come up with the rest.