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ForumsForum GamesThe 20 Dice Game

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Ramit12
offline
Ramit12
2,966 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 211 Replies
PLGuy
offline
PLGuy
4,755 posts
King

Gears and cogs are set in motion, and the artifact emanates multicolored lights that envelope you. After the magic’s done, you feel different and it seems you’ve got a powerful control over time in the universe.

I roll to NameMyGriffin = 5.

DICE RESULTS
5 = NameMyGriffin
kalisenpai
offline
kalisenpai
1,870 posts
Countess

Your griffin's name is Greg. Greg's a good boy ^^

I roll for our next quest
NextQuest = 15

DICE RESULTS
15 = NextQuest
abcdragon66
offline
abcdragon66
700 posts
Jester

Our next quest is to explore an apparently haunted treasure filled crypt. Maybe we can even find a renaming card in there to get PL's griffin a better name level than a mere 5. Well, lets go!

*As you enter the crypt, you can see that the walls are lined with gold and jewels, however they seem very hard to pull out. You've been told that this place is like a maze, and a large room of valuable items awaits at the end. But right now the path splits into four.*

I roll to choose the RightPath = 11 .

DICE RESULTS
11 = RightPath
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You take the far right path. Although it's a dead end, at least it wasn't one of the two that lead to a dead adventurer.

I roll to try to find the RightPathAgain = 20, ignoring the far right one.

DICE RESULTS
20 = RightPathAgain
PLGuy
offline
PLGuy
4,755 posts
King

Cautiously, you move forward, ignoring the glittering walls. There’s something not right about them, you just can’t put a finger on it yet. Maybe somebody would be able to identify them... The increasing silence could be unnerving, but you have a hunch that this corridor was a jackpot. Soon enough, after avoiding some potential traps, it turns out it was indeed...
- - - - -
"You heard that, Greg? ", the griffin looks as though it wants to snap at my face, "Don’t be so gloomy! ABC said we can look out for some epic names! XD"

While I was busy reciting a counting-out rhyme, the mounted griffin took into the air. –Weaeaeaiiiiit!

There is sorta fifth corridor, the crypt's antechamber has a big hole in the ceiling.

I roll if GregFitsIn = 15?

DICE RESULTS
15 = GregFitsIn
PLGuy
offline
PLGuy
4,755 posts
King

Sorry, I forgot to end Dragonmaster's result: "it turned out it was indeed, because you find a lavishly looking display. Inside, is what you recognise as the universal weapon. A powerful artifact that can change its shape and size as you wish."

abcdragon66
offline
abcdragon66
700 posts
Jester

Greg does fit in the hole, but unfortunately it isn't big enough for him to carry someone else with him into the hole.

I attempt to turn the universal weapon into a ladder so we can climb up into the hole.

Ladder = 6

DICE RESULTS
6 = Ladder
kalisenpai
offline
kalisenpai
1,870 posts
Countess

You manage to create the ladder, but it crumbles as soon as it is created. Fortunately nobody was hurt.

I search for a spell in my book so that we can enter the hole.

Spell = 13

DICE RESULTS
13 = Spell
abcdragon66
offline
abcdragon66
700 posts
Jester

(Welp now the universal weapon is dead :P)

You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.

With the help of Greg, I try to go through the ObstacleCourse = 10

DICE RESULTS
10 = ObstacleCourse
sciller45
offline
sciller45
2,627 posts
Justiciar

Haha, I got horribly ninja'd by 3 posts. Guess that's why I get for looking away. "just a minute" turns into half an hour.

You find a spell which creates a glowing staircase of nacreous air, with streaks of rainbow light constantly descending to and through the bottom. Sadly, it does not reach the ceiling hole. Hm.
HumanPyramid = 18 ?

DICE RESULTS
18 = HumanPyramid
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

It works quite well. All of us except you (the guy on the bottom) make it. I use my universal weapon (which is not dead after all, just needed some recovery time) to make a Staircase = 4 to lead you up.

DICE RESULTS
4 = Staircase
kalisenpai
offline
kalisenpai
1,870 posts
Countess

Apparently the only thing that the universal weapon cannot make is a staircase. What a shame...
Meanwhile...

You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.
With the help of Greg, I try to go through the ObstacleCourse = 10

You are fit and smart enough to go through it with Greg, but you face an obstacle that can only get past with the help of all the group!

I look for another spell, so that sciller can come up with the rest.

ScillerSpell = 8

DICE RESULTS
8 = ScillerSpell
PLGuy
offline
PLGuy
4,755 posts
King

You were able to lift into the air only half of Sciller's body and you're out of mana.

I borrow your spellbook and magical wand and cast WingardiumLeviosa = 14 trying to hoist up the rest.

DICE RESULTS
14 = WingardiumLeviosa
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You teleport sciller halfway up, and he falls, injuring himself.

I roll to FixSciller = 14

DICE RESULTS
14 = FixSciller
PLGuy
offline
PLGuy
4,755 posts
King

You manage to fix Sciller quite nicely. It's his job to judge if that's how he looked before all the transitions, though...

I roll to check what does that LeverOnAWall = 11.

DICE RESULTS
11 = LeverOnAWall
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